Super Smash Bros. Melee Link

031006 Super Smash Bros. Melee Link (June 12, 2007)
from: Super Smash Bros. Melee video game / size: ± 19,5 cm

Download:
parts with fold lines (3,16 MB PDF file)
parts without fold lines (3,06 MB PDF file)
display stand (4,54 MB ZIP file)
instructions (3,34 MB ZIP file)

some extra help on Melee Link’s boot: 1

Pictures:
Google Photos

47 thoughts on “Super Smash Bros. Melee Link

    1. Thank you for the compliments, I’m glad you like my papercraft works! ;o) Melee Link is by far my most detailed and challenging model I think, with lots of small parts. Twilight Link is easier, but still has some tricky parts I guess (especially the hands), I really like it too!

  1. I made this,it was very very difficult!! But the higher the difficulty is, the more eager to work it out I am.So it was very very interesting!! Thank you very much!
    In fact,I made Ganondorf,too.So I made them face each other.The view is so coooool!
    And the every other model of yours is wonderful!

    I am Japanese,and I can’t speak English well.But I think I could tell you what I thought.
    Thankyou very much!

    1. Hi there! Don’t worry, I can understand what you’re saying very well! ;o)

      Thank you for the compliments, I am happy to hear you liked building my papercraft SSBM Link!

      You’re right, it is one of the most difficult models on my site I think. So you must have had a lot of patience and determination to finish it!

      There are a lot of challenging papercraft models on the internet, so I think you can find a lot more paper models to keep you busy for a while if you want to! ;o)

      Have fun building!

  2. ninjatoes, you are the best desingner ever! under any other desinger, you craft would be impossible, but you manage to make them easy every time!

    1. Thanks for the big compliment! I always try to make my paper models easy and fun to build for others as well, although I think SSB:M Melee Link is actually one of my more challenging models!

      So if you find this one easy to make, I think it also has a lot to do with good building skills! ;o)

  3. I am getting the template tomorrow because my friend printed it up for me because I don’t have color printing and he dose

  4. I think someone already asked this but,
    Isn’t there a .Pdo file of your models? It would be less confusing to build this model(even with your arrows and lettered tabs its still looks confusing to me)
    If they do exist, why not publish them?

    1. The main reason why I don’t release my models as *.pdo files, is because I really enjoy making the lay-outs in Photoshop after it has been unfolded! ;o)

      The other reasons are, that I also do the finishing touches on the model itself like small texture fixes and such in Photoshop after the model has been unfolded.

      And after my test build, I always have lots of small things to fix, and to save time, I usually only fix and re-unfold just those parts that need fixing. So you would get one main *.pdo file which isn’t really the final model, and then lots of smaller *.pdo files with just a thumb, an ear, the blade of a sword etc…

      But you shouldn’t be intimidated by all the letters and arrows on the template, because I always greatly overdo the instructions… ;o)

      Most people build 90% of a papercraft model without even looking at the instructions and only use them when they really get stuck. A lot of the time, when glue the parts together, it will naturally shape itself and it will become easier to see how it attaches to the other parts.

      Of course SSB:M Link is a very challenging model, so you will probably have to check the instructions a lot more often than usual… ;o) But don’t go printing out all those pictures, it’s better to look at them on your computer anyway so you can zoom in, adjust the brightness if needed etc…!!

      Build the parts as far as you can, and for the parts that confuse you, try pre-shaping them without glue, and hold them against the parts you already built to see if you can figure out how it attaches (the parts are usually laid out next to eachother).

      Well, those are some tips I can give you, but like I said, SSB:M Link is a lot more challenging than most other models, so maybe it’s a good idea to be close to a computer so you can check the PDF files and instructions whenever you need.

      Don’t try to rush build it and take a break as long as you want whenever you’re growing tired of it (it won’t be going anywhere ;o) and have fun building, and I’m sure you can do it!

      1. hm, I understood.
        But anyways, how many g/m2(around it) the paper should be?
        I think I would need a bit thicker paper than I use(120)

        1. Of course you should use the paper that you are comfortable to work with! ;o)

          For me, that’s 200 g/m2 paper; I use it on all my models and I’m very happy with the results.

          But other people feel that’s too thick for them, and they use 160 gsm, and sometimes people even use different thicknesses for different parts.

          If you always use 120 g/m2 and you like it, then I think you can certainly build SSB:M Link with that paper.

  5. AWESOME!!! i going to make this right away!:) also since this is a melee link why don’t you make a young link from melee? also how do you make your crafts with meta?

    1. I want to make many more Zelda models, so maybe I will. ;o)

      I’ve been thinking about making a tutorial about how I make my paper models for a long time (ever since other people got inspired to make their own ones ;o)

      But I really need to work out what exactly I should talk about and what not, to prevent the “papercraft tutorial” from turning into a “Metasequoia” or “Pepakura tutorial”… ;o)

      The best way to learn how to use Metasequoia I think is just make a simple model (not necessarily for papercraft, just for study) from scratch (a cube, a cylinder, a sphere etc…) and then click all the buttons and all the menus at least once to figure out what it does to your 3D shapes and what you can do with them.

      That way you will quickly learn the basics, and that’s really all you need for papercraft purposes. ;o)

    1. I never looked into extracting the game models from the Prince of Persia games before, so I’m not sure if it can(‘t) be done.

      They’re pretty popular games, so perhaps a crazed, knowledgeable fan has picked apart the game files and created a tool to do so.

      Your best bet is to find fan based discussion forums; I’m sure somebody has had the idea to extract the 3D data from the games before and asked the same question as you did, so it’s likely the answer is somewhere out there on the internet! ;o)

      I’m afraid I don’t know where exactly though, sorry…! I hope you find what you’re looking for, good luck and have fun!

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